#ifndef __ENVIROMENT_H
#define __ENVIROMENT_H

#include "opencl_wrapper.h"
#include <cstdio>
#include <vector>

namespace mslite{

struct Enviroment {
    static cl_platform_id platform_;
    static cl_device_id device_;
    static cl_context context_;
    static cl_command_queue queue_;
    static int createEnv(int targetPlatform);
    static int releaseEnv(void);
};
 
}


#endif
